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Cinematography in Maya Print E-mail

March 12, 2014

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Cinematography in Maya

While Maya's cameras offer you a tremendous amount of creative freedom (even more than real-world cameras), their controls can be complex. This course helps you learn how to expertly adjust them. Aaron F. Ross covers viewport display, controlling orthographic cameras, framing shots, editing with the Camera Sequencer, simple and compound camera moves, and many different special effects. Start now and learn how to expertly position and animate cameras in your Maya projects and give your audience a window into your 3D world.

Topics include:

Getting the most out of viewport cameras
Controlling camera attributes such as clipping planes
Setting display options such as Resolution Gate
Adjusting focal length and field of view
Previz editing with the Camera Sequencer
Setting rotation order for predictable camera animation
Animating simple camera moves such as pan and dolly
Mastering compound moves such as crane and handheld shots
Understanding the Film Back attributes
Achieving isometric and tilt-shift effects
Projecting a texture from a camera
Rendering depth-of-field and rack-focus effects

Maya Tips and Tricks Print E-mail

February 16, 2014

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Maya Tips and Tricks

Do you want to make working in Maya easier and more efficient? This collection of over 40 tips and tricks will help you work smarter, not harder. Aaron F. Ross shares his productivity tips for creating, merging, and archiving projects, customizing the interface, and adjusting preferences to set up Maya just the way you like it. Learn how to enable versioning and define hotkeys that will place often hidden commands right at your fingertips. Plus, Aaron will show you how to integrate with other applications, optimize Maya's performance, create scene References and Proxies, and lay out heavy scenes with Scene Assemblies.

Topics include:

Asset management
Customizing the user interface
Setting options for new scenes
Versioning scenes
Importing, exporting, and sending scenes to other applications
Loading and unloading modules and plugins
Referencing files
Managing heavy scenes with Scene Assembly

Maya and 3ds Max in Any Language Print E-mail

Update: January 31, 2014

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You can learn the essentials of the Maya or 3ds Max interface in any language! Thanks to YouTube, video subtitles can be translated automatically into the language of your choice.

The most popular video series from Digital Arts Guild are 3ds Max Basics and Maya Basics. We’ve transcribed each of these hour-long series into English, and YouTube does the rest!

To enable closed captions, click the “CC” button in the YouTube player. Then you can see subtitles in English. To choose another language, click the pulldown list and choose “Translate Captions”. In the dialog box that pops up, click and scroll down to select your language. That’s it! Now you can learn the language of Maya or Max more easily than ever.

Creating Hair with Maya nHair E-mail

January 30, 2014

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Creating Hair with Maya nHair

Get tried and true techniques for creating, styling, animating, and rendering hair with nHair in Autodesk Maya. Aaron F. Ross will show you how to prepare your mesh; control for stiffness, shape, and curl; trim and extend follicles; style hair with curves; and adjust color, translucency, and specular highlights. The last chapter shows you how to render nHair with Maya and mental ray.

Topics include:

Prepping a model for hair
Adding nHair
Setting dynamic properties
Adjusting clump, curl, and twist
Painting follicle attributes
Creating long hairstyles with curves
Applying nConstraints
Creating and rendering an nCache

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