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The Coolest New Features of Maya 2015

July 28, 2014

 

The Coolest New Features of Maya 2015

With the release of Maya 2015, Autodesk demonstrates a strong commitment to developing the gold standard in 3D animation and visual effects software. From polygon modeling to liquid simulations, Maya 2015 offers many exciting new features.

Here’s a rundown of the most significant improvements to this powerful software.

Read more...

 
Creating Product Shots in Maya

May 22, 2014

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Creating Product Shots in Maya

Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. That's when you turn to Maya. Its toolset for materials and lighting is almost limitless. In this course, you'll learn to shade, light, and render a product shot in Maya. Aaron F. Ross is your guide through the entire production workflow, starting with a prebuilt CAD model. Aaron uses mental ray's mia_material_x shader, constructs several different lighting setups, renders to separate passes, and color corrects in Adobe After Effects. Let Maya's power help you present product renderings in their best light.

Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.

Topics include:

Understanding the scene layout, hierarchy, and display layers
Working with mia_material_x
Creating and optimizing mental ray area lights
Generating reflections with self-illuminated white cards
Providing indirect illumination with Final Gathering
Image-based lighting with high dynamic range files
Rendering to a 32-bit file format
Saving material and lighting components to render passes
Adding ambient occlusion
Layering and color correction in After Effects

 
3ds Max 2015 Essential Training Print E-mail

May 22, 2014

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3ds Max 2015 Essential Training

In this course, Aaron F. Ross covers all the features you'll need to start creating advanced 3D models and animation with 3ds Max 2015. Learn the most suitable techniques for modeling different types of objects, from splines and NURBS to polygonal and subdivision surface modeling. Then learn how to design 3D motion graphics, set up cameras, animate with keyframes, and assign constraints. Aaron also provides an overview of lighting scenes within a simple studio setup, and construction of materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.

Topics include:

Navigating the interface and viewports
Understanding the Modifier Stack
Modeling with polygons and subdivision surfaces
Freeform sculpting
Modeling with splines and NURBS
Linking objects in hierarchies
Modeling for motion graphics
Framing shots with cameras
Creating and editing keyframes
Controlling lights and shadows
Building materials
Texturing with bitmaps and procedurals
Painting objects with Viewport Canvas
Rendering a sequence
Adding special effects with mental ray

 
Creating Product Shots in 3ds Max Print E-mail

May 22, 2014

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Creating Product Shots in 3ds Max

Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. 3ds Max can help. It's a powerful application for design visualization. In this course, you'll learn to shade, light, and render a product shot in 3ds Max. Aaron F. Ross leads you through the entire production workflow, starting with a prebuilt CAD model. Once the model is imported and the scene is organized for 3ds Max, Aaron shows how to create Arch & Design materials, construct several different lighting setups, render in mental ray, and color correct in Adobe After Effects. Explore the power of 3ds Max to present your product renderings in their best light.

Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.

Topics include:

Importing solid models as 3ds Max body objects
Working with the scene layout, hierarchy, and display layers
Building Arch & Design materials
Creating area and photometric lights
Setting exposure control
Optimizing indirect illumination with Final Gather
Image-based lighting with high dynamic range files
Lighting with self-illuminated geometry
Rendering to high dynamic range
Saving render passes with Render Elements
Adding ambient occlusion
Layering and color correction in After Effects

 
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