Digital Arts Guild - 3D for Everyone

3ds max Maya

 
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3ds Max Introduction Print E-mail

Over the course of 24 hours, this class provides a strong foundation in the 3ds Max interface and tools. 3ds Max is a market leader in digital content creation for game design, virtual worlds, motion graphics, animation, visual effects, illustration, design visualization and architecture. Beginners find 3ds Max is an ideal choice due to its user-friendly interface and powerful toolset. It is especially useful for individual artists, and for anyone who needs quality results quickly.

The course covers principles of 3D production, 3ds Max tools, artistic techniques and efficient workflow. Trainees acquire essential skills in modeling, animation, materials, lighting and camera, and rendering.

Objectives
Upon completion of the course, trainees will be familiar with the following:
Viewport navigation
Coordinate systems
Transform tools
Modifier Stack
Material Editor
Basic animation with Curve Editor and Dope Sheet
Standard lighting techniques
Cameras and rendering
Spline-based modeling
Polygon modeling basics
Hierarchies
Controllers and Constraints

Hardware and Software Requirements
Windows workstations
Autodesk 3ds Max

Prerequisites
Prior 3D graphics experience is not required
Experience with 2D graphics, such as Photoshop, is helpful

 
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