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Liquid Simulation in Maya E-mail

May 5, 2013

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Liquid Simulation in Maya

Bring scenes to life by building realistic fluid simulations in Autodesk Maya. In this advanced course for visual effects designers and animators, author Aaron F. Ross shows you how to simulate foam and bubbles, liquid being poured, and volumetric liquid in a 3D container. Techniques include rendering particles with the Fluid shader, colliding particle fluids with polygons, storing simulations with disk caches, converting particles and fluids to smoothed polygons, and texturing 3D fluids.

Topics include:

Creating dynamic foam and bubbles with nParticles
Rendering particles with the Fluid shader
Colliding particles and fluids with polygons
Storing simulations with disk caches
Emitting particles from a texture
Pouring liquid with nParticles
Converting particles and fluids to smoothed polygons
Simulating volumetric liquid with a 3D fluid container
Controlling key simulation parameters
Texturing a 3D fluid

 
Creating Fluid Effects in Maya E-mail

May 5, 2013

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Creating Fluid Effects in Maya

Learn to render realistic bodies of water such as ponds, oceans and underwater shots with Maya — essential skills in a visual effects artist's toolkit. In this course, Aaron F. Ross shows how to work with the Fluid node attributes, control the simulation quality, make collisions that mimic surface wake or waves, float objects, and improve the realism of your scenes with shaders and reflectivity.

Topics include:

Simulating convincing surfaces of water and other liquids
Creating dynamic ripples with fluid pond and wake emitters
Testing simulations with interactive playback
Rendering water surfaces
Controlling render tessellation
Floating objects dynamically
Rendering an underwater scene

 
Creating Shader Networks in Maya and mental ray
 

March 15, 2013

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Creating Shader Networks in Maya and mental ray

Dive deeply into the Hypershade window and shader creation with Maya and the mental ray rendering engine. In this course, author Aaron F. Ross shows how to create materials and shaders for 3D objects, characters, and landscapes, with reflectivity, transparency, and amazing texture. Become more comfortable building shader networks and open up a lot of new possibilities for creative surfaces in Maya.

Topics include:

Getting familiar with Hypershade
Making and breaking connections
Using mental ray materials
Adding reflectivity with ray tracing
Rendering refractions
Mapping translucence
Adding surface relief detail
Adjusting and combining textures
Constructing a stylized non-photoreal shader
Working with math and utility nodes
Rendering ink and paint with Maya Toon

 
Understanding Maya nCloth at lynda.com

December 4, 2012

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Understanding Maya nCloth is an in-depth look at Maya's cloth simulation tools for 3D characters and animations. Author Aaron F. Ross explains the roles played by the various “actors” in an nCloth simulation, including the nucleus solver, nCloth objects, passive colliders, and nConstraints. The course begins with basic simulations such as flags and ropes, then progresses to building a simple garment, until finally integrating animation and special effects like falling leaves and tearing cloth. Aaron also covers performance optimization techniques such as nCloth and nucleus solver settings, proxy objects, collision layers, the Wrap deformer, and more.

Topics include:

Understanding the nucleus solver
Adopting a scale convention
Adjusting nCloth and nRigid attributes
Creating and animating nConstraints
Editing nConstraint membership and influence
Smoothing nCloth with subdivision surfaces
Storing and manipulating simulation data with nCache
Improving simulation quality and efficiency
Dressing an animated character
Painting dynamic attributes such as Stickiness
Simulating many objects such as falling leaves

 
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