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Maya Particles - Magic Wand Print E-mail
Written by Aaron F. Ross   

February 2, 2011

Particle systems come to the rescue when you have many objects to animate, such as fairy dust, rain, or even crowds of people. Particles are an essential tool for the professional visual effects artist.

In this hour-long series of eight free videos, you’ll learn how to control Maya particle and emitter nodes. We explore the Maya particle workflow, including animation, shading, and rendering. Some of the learning outcomes of this tutorial include:

Create a particle system with an emitter
Change particle and emitter attributes
Customize per-particle attributes with Creation Expressions
Employ the rand and seed MEL functions for consistent randomness
Map the Transparency of particles over their lifespan
Add special effects with Shader Glow
Build a Particle Disk Cache for faster and reliable rendering
Batch Render with the Maya Software renderer
Export an image sequence to a movie in Quicktime Pro


Topics Time Download Streaming
Part 1 Asset Management
Scene layout
Particle Emitter
 
8:30 MP4 file
58 MB zipped
YouTube stream
Part 2 Basic Particle Attributes
Evaluate Nodes
Keyframe Animation
 
7:52 MP4 file
40 MB zipped
YouTube stream
Part 3 Render Type
Gravity and Collisions
Lifespan
 
7:53 MP4 file
54 MB zipped
YouTube stream
Part 4 Radius Per Particle
Creation Expression
Rand and Seed Functions
 
8:21 MP4 file
48 MB zipped
YouTube stream
Part 5 Incandescence
Vector Attributes
Particle Sampler Node
 
8:50 MP4 file
56 MB zipped
YouTube stream
Part 6 Fine-tuning
Life Transparency Ramp
Shader Glow
 
8:53 MP4 file
58 MB zipped
YouTube stream
Part 7 Particle Disk Cache
Render Settings
Batch Render
 
7:41 MP4 file
56 MB zipped
YouTube stream
Part 8 Quicktime Pro
H.264 Export
Visual Settings
 
4:47 MP4 file
38 MB zipped
YouTube stream

Supplemental material

particles_wand_start.zip

This small Zip file includes a Maya ASCII scene used in the tutorial. It has a procedural shader on the ground plane and a Ramp texture on a camera Image Plane.

Supplemental material

Lesson Notes

Lesson Notes complement tutorials. They reduce complex multi-stage procedures to short bullet points. Brief explanations reinforce key concepts. The outline format helps learners focus on the content, rather than spend a lot of time reading. To access Lesson Notes, you need to join the guild.

Here is a sample of the Lesson Notes:

  1. Particle Systems concepts
    1. Good for special effects such as weather, fog, crowds
    2. Many attributes to adjust
    3. Working with particle systems is an industry specialization within effects animation
  2. Dynamics > Particles > Create Emitter
    1. An emitter generates particles over time
    2. An emitter may be animated directly or linked to a parent to make it move
    3. There are different Types of emitters; we are using the default Omni
  3. Emitter attributes
    1. Rate is the number of particles born per second
    2. Speed is how fast the particles move away from the emitter
      1. Speed Random is a plus-or-minus factor
      2. For example, with Speed of 2, and Speed Random of 0.5, the range of possible speeds is 1.5 to 2.5
    3. Min Distance and Max Distance control particle birth location, distance from emitter
      1. For example, with Min Distance of 0 and Max Distance of 3, particles will be born within a radius of 3 units

    Read More ...

 
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