The field of 3D computer graphics is not as new as you think! There are precursors and influences stretching all the way back to the Renaissance. Learn all about the history of inventions and techniques that enable the amazing effects you see in movies and games.
In this presentation, we look at the major applications of 3D graphics. How can this technology be applied? Everyone knows about movies and games, but what about some of the more serious aspects of life? This slideshow illustrates many known uses for 3D CG, including some of the less glamorous, but still very important ones.
In this slideshow, we look at the primary tasks in a 3D production. They are broken down as follows:
Modeling: organic and hard surface Materials: shader parameters, mapping, UV coordinates Camera: scene layout Lighting: local illumination, global illumination Animation: rigging, keyframing, motion capture, particles, dynamics Rendering: realtime and non-realtime